This “shape-display” robot follows your hand and simulates the surface you’re touching in VR

Touch. When it comes to virtual reality, it’s a problem no one
has quite cracked. You can crank a VR headset’s resolution as
high as you want and push the frame rate past what the human
eye can see… but when the user reaches out and feels nothing
but air, that sense of immersion is lost.

At TechCrunch Sessions: Robotics this afternoon, a researcher
out of MIT demonstrated a portable “shape-display” — a wheeled
robot that follows your hand, simulating the surface or object
your VR-self is touching. He calls it the “ReVeal” system.

If it looks familiar, you might be remembering TRANSFORM, another project out of MIT’s Media
Lab, and one from which this project gets some of its roots. It
uses the same sort of shifting pin array, but whereas TRANSFORM
was a large rig meant to stay in one place, ReVeal follows your
hand around a room in the real world and simulates what’s
beneath your hand in the VR/AR world accordingly. That mobility
lets it simulate objects in a much bigger environment, instead
of limiting it to a region a few feet wide.

Like all solutions for bringing touch into VR, ReVeal has its
own limitations. For example, you can only increase the
“resolution” (by bringing more pins into the same area) so much
before the pins get small and, well, sharp.

Want one of your own? Alas, creator Daniel Fitzgerald tells me
that it’s purely a research project at this point, with no
plans for commercialization or deployment out of the lab.

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